Tech Mods — Quick Reference
The pack’s two automation ecosystems and their satellites. Tutorials: Getting Started with Create, and Mekanism: Dirt to Jetpack.
The Create ecosystem
Create — mechanical automation you can see: rotational power through shafts, cogs and belts driving presses, saws, fans, trains, and steam engines. Its in-game Ponder system (hold W on any Create item) is the best mod documentation in Minecraft.
→ createmod.net (official) · community wiki
Create Crafts & Additions — bridges Create’s rotation into electricity (alternators, motors, accumulators) so Create and Mekanism can power each other. → CurseForge
Create Enchantment Industry — liquid-XP enchanting automation: automate disenchanting, enchanting, and XP storage. Pairs absurdly well with Apotheosis gear farming. → CurseForge
Create: Slice & Dice — automates Farmer’s Delight cooking with Create machinery. → CurseForge
Create satellites — Interiors (seats and furniture blocks), Create Food (more processed foods), Mechanical Companion (a buildable helper mob), and the Alex’s Caves compat recipes. Small additions; JEI shows their content under @create.
The Mekanism ecosystem
Mekanism — the industrial path: GUIs, cables, ore multiplication up to 5×, the programmable Digital Miner, jetpacks, and the endgame MekaSuit. Linear, deep, and enormously rewarding. → Official wiki (by the mod author — the definitive reference)
Mekanism Generators / Additions / Tools / Weapons — the official modules: power generation (wind, solar, fission/fusion), balloons and extras, tool sets, and guns. Same wiki covers them. → Mekanism Generators
Builder’s power tools
Building Gadgets — handheld building/copy-paste tools: place walls in one click, copy structures, exchange blocks in place. Not automation, but the fastest way to build big. → CurseForge
Related references: automating the farm → Farming & Food · powered gear as combat equipment → Gear & Enchanting. Tutorials: the Create and Mekanism guides.